You command a factory, not a squad. You build robots, arm them, decide what each one is for — and they fight it out on their own while you watch from above, or from inside one of them.

Build and program

Your base is a production queue. Three chassis (tracks, wheels, legs) carry seven modules: a cannon, an anti-air missile launcher, a kamikaze charge, a radar mast that doubles its own sight, an EW jammer that halves everyone else's, a directed-energy weapon that disables a machine instead of killing it, and an FPV carrier whose strike drones fly over terrain to hit what your side can see but the carrier cannot.

Ordering is free — the price is taken when the factory actually starts the build. Give a robot a directive (Guard, Scout, Attack Base, Attack Robots, Attack Target) and it carries it out without you. Select one, a group, or every unit with the same weapon, and re-program them mid-battle.

The drone is your eyes, and it can be shot down

You fly the observer drone yourself. It reveals the map, and it is not safe: three missile hits and it is gone, and your side is blind for thirty seconds while the next one is built.

Or ride the machine

Land the drone on an idle robot and the battlefield disappears. What comes up is that machine's own sensor monitor — the ground as a green vector grid, everything else as wireframe contours, your own hull drawn from behind. You drive it from inside: throttle along the nose, a turn at the machine's own rate, and one shot at the target the monitor puts in brackets. Barrels and tracks glow when they are working, so a distant contour tells you what a machine is and its glow tells you what it is doing.

The trade is real. Inside a hull the drone stops scouting, the machine sees only the sector ahead, and the mouse goes dead — no orders, no selection. You give up command to get a gun you aim yourself. And drive too close to a jammer and the picture tears itself apart.

Two ways to play

  • Solo against a bot that builds to its income, sends staged waves, pulls its guards home when you push, and decides for itself whether to press or turtle. Easy, Normal, Hard.
  • Online 1v1 — host or join with a four-character room code. Each side has its own fog of war and its own drone; the rival's stays hidden until something of yours actually spots it. There is chat in the match.

And

Three map sizes, random terrain that blocks movement and fire with units pathfinding around it, group movement in formation, control groups, a one-shot energy dome on each base, pause, and four languages — English, Russian, Ukrainian, Polish.

Controls

  • Left-drag / click / shift-click — select robots. Double-click takes every unit with the same weapon.
  • Right-click — move there, in formation.
  • Ctrl+1-9 / 1-9 — save and recall control groups.
  • WASD — fly the drone. Once landed: drive the hull.
  • F — land on or leave a robot. E — fire.
  • Middle-drag — pan. Esc / Space / P — pause.

Plays in the browser, no install and no account. Desktop builds for Windows, macOS and Linux are on this page if you would rather have it offline.

Published 14 hours ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorAndriy-fs
GenreStrategy
TagsMultiplayer, Open Source, Real time strategy, Robots, Singleplayer, Tactical, Top-Down
Average sessionA few seconds
LanguagesEnglish, Polish, Russian, Ukrainian
MultiplayerServer-based networked multiplayer
AI DisclosureAI Assisted, Graphics

Comments

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wow super great cool